Memories, dreams and fantasies emerge like impressions in the shared space of a conversation.
Promesa is an atmospheric first-person experience in which the viewer moves through places linked to each other, exploring a narrative both personal and collective.
In the individual relationship with the virtual world, images, spaces and sounds come out from the void, asking the viewer to be present.
Promesa is currently under development and will be published in 2020.
Promesa has been exhibited at Game Happens in Genova and at Game On! in Buenos Aires.
It also got a Nuovo Award nomination at the Independent Game Festival in San Francisco.
Written, designed & developed by Julián Palacios.
3D modelling and texturing - Julián Palacios, Andrea Cedraro
Animation - Martín Palacios
Additional 3D graphics - Manuel Cattaneo, Jasper Meiners
Soundtrack - Julián Palacios, Domiziano Maselli
Music arrangements, producing and recording by Domiziano Maselli
Clarinet theme recordings - Jasper Meiners
End theme - Pablo Palacios
Check the Press Kit for more info.
You can follow the devolpment on twitter, at @yulele_palacios, or on itch.io.